Google has placed on virtual reality. Design
Daydream, expand toy cardboard Cardboard in
something that will bring real experience VR on smartphones
It promises to be quite interesting. Smartphones Certified
“Daydream ready” will be a lot. During the opening I / O 2016
the presentation we met but only the basic assumptions
google’owego approach to VR. Time to look at it all
closer.
r e k l and m and
The basic problem with the VR – it must be really smooth, far away
more fluid than that to which we have become accustomed interfaces
Screen Display. The world of virtual reality should in time
respond to real user traffic, otherwise
his impression of unreality will “beat the eyes.” This
just thinking they had the developers of Google, speaking about the delay
the movement of the photon – how fast you can display pixels
response to changes in head position.
To help minimize delays, Android received N
a special mode of operation. After the new system,
certified device will be able to activate the new mode in
the whole thread to draw the user interface is opened
divisional core processor. The second core is the
reserved for the use of sensors, ie. the gyroscope and accelerometer.
This is not the end of changes. Also changes the stream of drawing
the contents of the screen by the GPU. Normally Android is used
double-buffering: the screen displays the contents of one frame,
while the GPU draws the contents of the second frame buffer. After
refreshes the screen contents of the buffer is transferred to the screen,
while the buffer is drawn next frame. this protects
from error propagation of the screen, but also slows down
drawing. In VR mode Android will be so drawn directly
on the screen as quickly as possible, trying to keep
synchronization frames drawn by the GPU cycle refresh
screen.
For all this there is known, eg. from the Oculus Rift shift mechanism
temporal (time warp), which in a clever way reduces
perceptible delay. What is the trick? Think about
normal rendering pipeline virtual world:
- fixed position is the user’s head
- is set to the position of a virtual camera
- to this perspective is drawn view of the world
At 60 FPS, which expected
are virtual reality Daydream, it means that we have to
there are 16 milliseconds to measure the position of the head,
draw the world, and displays it on the screen. 16 ms is very
enough, the average human reaction is approx. 200 ms (although trained
Asian players react at 100 ms) – but if someone
will just move his head, the angular offset this
time is big enough to notice the difference between
measurement of the first step and the prospect of the third step. What
you can do in this situation? Time shift work on
already drawn frame, measures the movement of the head made during these 16
ms and introduces the final amendments before being displayed. In practice
this reduces the apparent delay by up to half.
All of these changes have led to dramatically reduce
delays. Even fast smartphones with Android 6.0 (eg. Model
Here Nexus 6P) have been registering a delay of over 100 ms – enough to
It was visible to everyone. The Android N delay reduced
to less than 20 ms.
Of course, that these changes were possible, Android must be
running on the appropriate hardware. So far it meets them
only one smartphone – Huawei Nexus 6P. Recall his
parameters: the CPU is octa Snapdragon 810 GPU to system
Adreno 430, to 3 GB of RAM – and most importantly, the display
not just any, but WQHD (1440 × 2560px,
518ppi), made in AMOLED technology. Yes, displays
liquid crystal fall, no smartphone screen LCD
Certificate of compliance with google’owym VR will not get, wake cycle on and off pixels here is not fast enough.
The success of this initiative depends on the time manufacturers
hardware – if they could enter the time machine
attractive prices, and not only the flagship that would satisfy
requirements? For its part, Google has done a lot,
providing in addition to the operating system as reference
goggle-holder for smartphone and wireless controller. Will appear
a special variety store Play, software conceived
specifically for virtual reality. As an alternative to a
expensive VR goggles for PCs, smartphones solutions can
to conquer the market, especially among young people – what you see
even after review
VR kit Samsung pen Matthew Wake up.
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