Thursday, March 3, 2016

Everything about the Oculus Rift: price, release date, the technical requirements, the best game – Gadzeto Mania

Oculus Rift in its final, consumer version soon – March 28 – will see its official release. What they offer us these virtual reality goggles?

With this article you will learn:

  1. what is the Oculus Rift
  2. what it can be used
  3. in what equipment they VR viewer
  4. what differ in different versions of the Oculus Rift
  5. what games work with VR goggles

What is the Oculus Rift?

Oculus Rift virtual reality goggles. After putting on his head displayed before the eyes of a user of a computer generated image of the world or a video recorded at 360 degrees. You can be the one looking in a natural way, moving his head , or the whole body.

The displayed before the eyes of the image is then converted in order to create the user the illusion of staying in the virtual world or in the center of the action, played out on film.

What do the Oculus Rift and Facebook?

the creator of the goggles is Palmer Luckey, who designed this equipment as a teenager. In 2012, he gathered kickstarter more than $ 2 million to refine the machine and begin production.

Work on the equipment protracted, and at the same time growing interest in the various investors. In the spring of 2014 years Oculus was bought by Facebook for $ 2 billion.



What computer for Oculus Rift?

Manufacturer goggles gives minimum computer configuration to guarantee the proper operation of the goggles. The requirements are high & amp; hairsp; – & amp; hairsp; according to the calculations on the official blog Oculus VR, to handle the game version of Oculus Rift is needed three times more computing power than in the same game, wyświetlnej on a regular screen in Full HD at 60 fps.

compatibility of your computer with goggles can also be checked using prepared by the oculus tools available on the official website of the manufacturer.

with what operating system works Oculus Rift?

For now, only Windows. In the spring of 2015 years Oculus has officially confirmed that suspends work on cooperation goggles with Linux and OS X.

The argument was the need to focus on providing the highest the quality of virtual reality on the different configurations of PCs running under Windows.

Oculus Rift & amp; hairsp; – & amp; hairsp; versions of the device

Although the official launch of goggles has been scheduled for March 28, in the sale were available pre-release kits development, intended primarily software developers , and people who wanted as soon as possible familiar with VR.

for this reason, now we can talk about three consecutive generations of goggles. One of the significant differences between successive versions of the image quality.

  • Development Kit 1 : display with a resolution of 1280 × 800 (640 × 800 for each eye)
  • Development kit 2 : the display of the Samsung Galaxy Note 3 Full HD (960 x 1080 on the eye)
  • version consumer : display resolution of 2160 x 1200 (1080 x 1200 pixels for each eye)

it is worth noting that people who years ago supported the campaign Oculus Rift kickstarter and ordered the Development Kit 1, goggles version consumer will receive free .

How much Oculus Rift?

the final version of the goggles was priced at $ 599 . Costs so much set in the official store Oculus. Kit & amp; hairsp; – & amp; hairsp; beyond themselves goggles & amp; hairsp; – & amp; hairsp; also includes falls to Xbox One, the pilot Oculus Remote and camera tracking movements of the user’s head.

note that & amp; hairsp; – & amp; hairsp; when importing equipment through official channels & amp; hairsp; – & amp; hairsp; $ 599 to be added, among others, tax. Along with the official price of the device rises to 699 euros (store automatically change the currency) and does not include shipping costs. Poland price is therefore at least 3 thousand. gold .

Oculus Rift – technical parameters

Consumer version of the Oculus Rift is equipped with a display screen for each eye independent image with a resolution of 1080 × 1200 pixels. Goggles were equipped with a detachable handset , which can be dismantled and replaced with its own set of audio.

Computer connectivity is implemented by wire, HDMI interface and USB .

the tracking a user’s head correspond to two sets of sensors , responsible for detecting rotation and the position of the head in space. The idea is that the machine correctly interpreted both turning his head from side to side, and such. Swing it forward.



Oculus Rift – health problems

persons with Oculus Rift VR goggles and others complain sometimes (it depends on the content and personal attributes) for various ailments. These include dizziness and nausea caused primarily incompatibility of incentives , mózg- received by the sense of sight informs about the change position, the body is at rest.

severity these symptoms is called a disease simulators. Can it be prevented among others by improving the device itself (reducing the delay between the movement of the head and change the image of the virtual world), and content creation in such a way as to minimize the amount of conflicting information reaching the brain.

What are computers Oculus ready?

the sale appeared sets of certified, ready to cooperate with the Oculus Rift. They are ready, company (Dell, Alienware, ASUS) computers that meet the requirements specified in the specification and sold as a set of goggles.

In technical terms do not differ from other equipment – Oculus Ready designation only allows easily without analyzing components, verify that the hardware will work with goggles. Exactly the same equipment each user – if has the knowledge – can submit yourself.



Why to use Oculus Rift is needed powerful computer?

In the case of VR goggles image is displayed very close to the user’s eyes . In order not to be visible single pixels, it is necessary high resolution display, and the image is generated for each eye separately.

Therefore, the needed computational power guaranteeing smooth operation of three-dimensional applications with an image resolution of 2160 x 1200 (1080 x 1200 in one eye), and refresh rate of 90 Hz.

how to control the virtual reality?

Oculus Rift has its own sensors, responsible for tracking the user’s movements. One of them is responsible for tracking rotational movements of the head, and the second examines the position of the head in space. This is possible thanks to the put on goggles IR LEDs , whose position is tracked by an external, included with the camera kit. This solution is called Constellation Tracking.

Diodes will also controllers (one for each hand) Oculus Touch, but at launch will work just tracking the position of the head.

the set is also a small pilot Oculus Remote, allows you to control of the basic parameters , eg. the volume without removing the goggles from his head. To move around in the virtual world is far from plain pad Xbox One, attached to the set. It is planned to replace the controller Oculus Touch.



How does Oculus Touch?

Oculus Touch controller is designed for virtual reality. Not yet included in the kit, and the sale is to appear in the second half of 2016 years. It consists of two parts – for each hand.

In addition to standard buttons and knobs analog special function controller will read the movement and position in space made possible by an external camera, tracking the location of the LEDs placed on the controller. According to the creators intended for this is to enable a realistic and intuitive manipulation of virtual objects using hand movements and the user’s hand.

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OCULUS RIFT In EDITOR GADŻETOMANII

Games Oculus Rift

Support for goggles Oculus announced numerous authors issued or until their game. At various stages of production or conversion is more than 200 titles. According to the developers’ plans on release or shortly after it, users Oculus Rift will have to select at least 67 games . Which of them promise to be extremely interesting?



EVE: Valkyrie

simulator space embedded in the universe online game EVE Online, focused on the multiplayer space battles. The game has to be attached to each copy of the Oculus Rift, ordered in preorderze.



Lucky’s Tale

Another of the games attached to a pre-release orders Oculus Rift, it is kept in a climate of cartoon platformer. Led by the player character is a young fox named Lucky, who – as befits a classic platformer – must jump, run and avoid various obstacles placed in the three-dimensional world.



ADR1FT

Another of support Oculus Rift game set in space. This time the player will play the role of an astronaut who, after the disaster at the space station must – moving in an environment devoid of gravity – to find a way to save lives.



Edge of Nowhere

A challenging action game with elements of horror was written from the beginning in order to goggles Oculus. The player takes control of a member of a rescue mission, searching among the Antarctic ice wasteland traces of the lost mission of research.



The Climb

the game, which is also a demonstrator of technology and the opportunities offered by a virtual reality developed by Crytek CryEngine engine. The game lets you take control of a daredevil, fighting gravity while climbing the steep cliffs.



According to our bloggers

 Bartholomew Kossakowski

I follow Oculus since fundraiser kickstarter and virtually all the time I support him kindly. Even when many fans technologies bulwersowało when the venture invested Facebook, I saw this as a great opportunity to popularize VR.

It took a few years, there were new versions of goggles. The enthusiasm has dropped a bit, especially that in the meantime, I played around a sensational HTC Vive. I do not buy Oculus on release & amp; hairsp; – & amp; hairsp; wait for a second version, more refined. And above all, I wait for a good game. I look with hope toward the title of Crytek. It may be hits.

Łukasz Michalik

Initially, the Oculus Rift did not arouse my enthusiasm. I remembered the experiments failed Virtual Boy or old helmets VR – widgets big, heavy and not very precise. Sentence changed after the experience of virtual reality in the new edition.

This industry has a promising future ahead, driven on one hand by premium products, but – for popularizing VR seems to me far more important – also for costing pennies, available for each clones Google Cardboard. The illusion of a virtual world has never been so easy.

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