Google has placed on virtual  reality. Design
  Daydream, expand toy  cardboard Cardboard in
  something that will  bring real experience VR on smartphones
  It  promises to be quite interesting. Smartphones  Certified
  “Daydream ready”  will be a lot. During the opening I / O 2016
   the presentation we met but only the basic  assumptions
  google’owego approach to  VR. Time to look at it all
  closer.
                           
                           
  
r e k l and m and
 The basic problem with the VR – it must  be really smooth, far away
  more fluid than  that to which we have become accustomed  interfaces
  Screen Display. The world of  virtual reality should in time
  respond to  real user traffic, otherwise
  his  impression of unreality will “beat the  eyes.” This
  just thinking they had  the developers of Google, speaking about the  delay
  the movement of the photon –  how fast you can display pixels
  response  to changes in head position. 
 To help minimize delays, Android received N
  a special mode of operation. After the new  system,
  certified device will be able to  activate the new mode in
  the whole thread  to draw the user interface is opened
   divisional core processor. The second core is  the
  reserved for the use of sensors, ie.  the gyroscope and accelerometer. 
 This is not the end of changes. Also changes  the stream of drawing
  the contents of the  screen by the GPU. Normally Android is used
   double-buffering: the screen displays the  contents of one frame,
  while the GPU draws  the contents of the second frame buffer. After
  refreshes the screen contents of the buffer  is transferred to the screen,
  while the  buffer is drawn next frame. this protects
   from error propagation of the screen, but also  slows down
  drawing. In VR mode Android  will be so drawn directly
  on the screen as  quickly as possible, trying to keep
   synchronization frames drawn by the GPU cycle  refresh
  screen. 
 For all this there is known, eg. from the  Oculus Rift shift mechanism
  temporal (time  warp), which in a clever way reduces
   perceptible delay. What is the trick? Think  about
  normal rendering pipeline virtual  world: 
-  fixed position is the user’s head
 -  is set to the position of a virtual camera
 -  to this perspective is drawn view of the  world
 
  At 60 FPS, which expected
  are  virtual reality Daydream, it means that we have  to
  there are 16 milliseconds to measure  the position of the head,
  draw the world,  and displays it on the screen. 16 ms is very
   enough, the average human reaction is approx.  200 ms (although trained
  Asian players  react at 100 ms) – but if someone
   will just move his head, the angular offset  this
  time is big enough to notice the  difference between
  measurement of the  first step and the prospect of the third step.  What
  you can do in this situation? Time  shift work on
  already drawn frame,  measures the movement of the head made during  these 16
  ms and introduces the final  amendments before being displayed. In practice
  this reduces the apparent delay by up to  half. 
 All of these changes have led to dramatically  reduce
  delays. Even fast smartphones with  Android 6.0 (eg. Model
  Here Nexus 6P) have  been registering a delay of over 100 ms –  enough to
  It was visible to everyone. The  Android N delay reduced
  to less than 20  ms. 
 Of course, that these changes were possible,  Android must be
  running on the appropriate  hardware. So far it meets them
  only one  smartphone – Huawei Nexus 6P. Recall his
  parameters: the CPU is octa Snapdragon 810  GPU to system
  Adreno 430, to 3 GB of RAM  – and most importantly, the display
   not just any, but WQHD (1440 × 2560px,
   518ppi), made in AMOLED technology. Yes,  displays
  liquid crystal fall, no  smartphone screen LCD
  Certificate of  compliance with google’owym VR will not get,  wake cycle on and off pixels here is not fast  enough. 
 The success of this initiative depends on the  time manufacturers
  hardware – if  they could enter the time machine
   attractive prices, and not only the flagship  that would satisfy
  requirements? For its  part, Google has done a lot,
  providing in  addition to the operating system as reference
  goggle-holder for smartphone and wireless  controller. Will appear
  a special variety  store Play, software conceived
   specifically for virtual reality. As an  alternative to a
  expensive VR goggles for  PCs, smartphones solutions can
  to conquer  the market, especially among young people –  what you see
  even after review
  VR  kit Samsung pen Matthew Wake up. 
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